Homebound Team's profile

Homebound - Character Development

Puck the tiny household spirit was first conceptualized with in Photoshop, where he could exit and enter his spiritual vessel.

Puck o pequeno espirito doméstico foi inicialmente desenvolvido no Photoshop, onde demonstrava poder sair e entrar do seu reservatório espiritual.
Puck the tiny household spirit was first conceptualized with in Photoshop, where he could exit and enter his spiritual vessel.

Puck o pequeno espirito doméstico foi inicialmente desenvolvido no Photoshop, onde demonstrava poder sair e entrar do seu reservatório espiritual.
He was then modelled in Autodesk Maya, and some lighting tests were also done to see how he would react.

Foi posteriomente modelado om Autodesk Maya, e efetuamos alguns testes de iluminação om o intuito de ver como reagiria.
And finally we added materials and shaders to Puck in Unity, also texturing his spiritual vessel in the process in Substance Painter.

 E finalmente adicionamos materiais e shaders ao Puck no Unity, texturizando também o seu recetáculo espiritual no processo om o Abode Substance Painter.
Homebound - Character Development
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Homebound - Character Development

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